Post by Kristina Riddle on Aug 10, 2007 14:12:52 GMT -5
Powers – Most are very rare, just keep that in mind when picking something.
If you would like to add to this list, or have a suggestion please PM Kristina
Animagi Transformation[/b]
An Animagus is a witch or wizard who can turn into a particular animal at will. This ability is not innate: it must be acquired by magical means. All Animagi must register at a central authority; it is illegal to obtain this ability without registering. You can only transform into ONE animal and it is the same as your patronus.
A Patronus "cannot feel despair, as real humans can, so Dementors can't hurt it." The conjured Patronus protects the witch or wizard that summoned it, obeys his or her commands, and fades away shortly after it is no longer required. Patronuses can be used to deliver messages. This offers great advantages in security, as Patronuses identify the caster and are Dark-proof. Each person has a certain patronus. They are also much faster than owls, however they can also be a giveaway to
Apparition / Disapparition[/b]
Apparition is a form of teleportation, through which a witch or wizard can disappear ("disapparate") from one location and reappear ("apparate") in another. It is sometimes accompanied by a distinctive cracking or popping sound, though this is associated with ineptitude rather than success; the most skilled magicians can Apparate "so suddenly and silently" that they seem to have "popped out of the ground". The act is also accompanied by a very unpleasant squeezing sensation, as though being sent through a tight rubber tube
Broomless Flying[/b]
With a good amount of magical training one can find a way to fly without the aid of another instrument like a broom. It is rare and difficult to learn. Only adults have this ability.
Dream Jumper[/b]
This is a person who is born on October 31st. They start of by being a Reader of Dreams while school-aged. They can enter a persons dreams, and read them. They can also use this ability to change the dreams themselves. They can be very dangerous, but at the same time be very good. You dreams are very important and tell a lot about yourself.
Healer[/b]
The ability to heal another person without the use of positions or other magic. This is a very long skill to obtain and some are born with the ability and are the only true masters of the magic.
Illusionist[/b]
Can create elaborate illusions that others can believe are real. This is a powerful use of magic and can not be taken lightly. The illusion can be of anything.
Legilimency and Occlumency[/b]
Legilimency is the magical skill of extracting feelings and memories from another person's mind — a form of magical "mind-reading." It also allows one to convey visions or memories to another person, whether real or imaginary. A witch or wizard possessing this skill is called a legilimens, and can, for example, detect lies and deceit in another person, witness memories in another person's past, or "plant" false visions in another's mind.
The counter-skill to Legilimency is Occlumency, by which one can prevent a legilimens from discovering thoughts or memories which contradict one's spoken words or actions, or compartmentalize one's emotions.
Life Debts[/b]
Life debts are generated when one witch or wizard saves another's life. IN this case one who owes the debt must act at some time to help the other. However if they never meet the debt is transferred to the child. One is always in debt when their life is saved by another.
Metamorphmagi[/b]
A Metamorphmagus is a witch or wizard born with the innate ability to change some or all of their appearance at will. The talent cannot be acquired; a witch or wizard who has it must be born with it.
Parsletounge[/b]
The ability to speak the language of snakes. This can be trained over years of practice but few try. Few are born with the ability to understand the language and speak it.
Psychometry[/b]
The ability to learn about a person or the history of an object simply by touching it. This only works with the touch and the person will get a flash or an image of what occurred to the object. Rae cases can read people as well as objects.
Seer[/b]
A seer can see the future. However the ability is not predictable and very rare. Seers only sometimes can understand the visions they see, and when they make a prediction or a prophecy they go in a trance like state, and remember nothing of it.
Shapeshifter[/b]
Can change into anything or anyone. Unlike metamorphmagi shapeshifters can change their entire body structure into something else. One is born with the ability, most commonly inhuman.
Telepathy[/b]
The ability to read another’s thoughts or emotions without the aid of a spell. Advanced wizards can learn everything about a person just by entering their mind, and can even implant memories. Theses are rare most are able to read only current thoughts and feelings. A person strong of mind can block a low level person with telepathy. This is a trained skill, however some are born with the ability. Some use touch to gain access to memories and thoughts, it isi said the connection is greater with physical contact.
Telekinesis[/b]
This magic can be referred to interchangeably as telekinesis or psychokinesis - physically moving an object by the use of only the mind.
Unbreakable Vow[/b]
The Unbreakable Vow is a voluntary agreement made between two wizards or witches. It must be performed with a witness ("Bonder") on hand, holding their wand on the agreeing persons' linked hands to bind them with a tongue of flame. The Vow is not literally "unbreakable" as the person taking it is still able to go back on their word, but doing so will cause instant death.
Veela charm[/b]
Veela are female, they have a beautiful outward appearance and can charm males. However this is a false pretense as the veela true form is a hideous birdlike creature that shoots fire when provoked. There are however some partial veela’s that are male, but it is also very rare.
If you would like to add to this list, or have a suggestion please PM Kristina
Animagi Transformation[/b]
An Animagus is a witch or wizard who can turn into a particular animal at will. This ability is not innate: it must be acquired by magical means. All Animagi must register at a central authority; it is illegal to obtain this ability without registering. You can only transform into ONE animal and it is the same as your patronus.
A Patronus "cannot feel despair, as real humans can, so Dementors can't hurt it." The conjured Patronus protects the witch or wizard that summoned it, obeys his or her commands, and fades away shortly after it is no longer required. Patronuses can be used to deliver messages. This offers great advantages in security, as Patronuses identify the caster and are Dark-proof. Each person has a certain patronus. They are also much faster than owls, however they can also be a giveaway to
Apparition / Disapparition[/b]
Apparition is a form of teleportation, through which a witch or wizard can disappear ("disapparate") from one location and reappear ("apparate") in another. It is sometimes accompanied by a distinctive cracking or popping sound, though this is associated with ineptitude rather than success; the most skilled magicians can Apparate "so suddenly and silently" that they seem to have "popped out of the ground". The act is also accompanied by a very unpleasant squeezing sensation, as though being sent through a tight rubber tube
Broomless Flying[/b]
With a good amount of magical training one can find a way to fly without the aid of another instrument like a broom. It is rare and difficult to learn. Only adults have this ability.
Dream Jumper[/b]
This is a person who is born on October 31st. They start of by being a Reader of Dreams while school-aged. They can enter a persons dreams, and read them. They can also use this ability to change the dreams themselves. They can be very dangerous, but at the same time be very good. You dreams are very important and tell a lot about yourself.
Healer[/b]
The ability to heal another person without the use of positions or other magic. This is a very long skill to obtain and some are born with the ability and are the only true masters of the magic.
Illusionist[/b]
Can create elaborate illusions that others can believe are real. This is a powerful use of magic and can not be taken lightly. The illusion can be of anything.
Legilimency and Occlumency[/b]
Legilimency is the magical skill of extracting feelings and memories from another person's mind — a form of magical "mind-reading." It also allows one to convey visions or memories to another person, whether real or imaginary. A witch or wizard possessing this skill is called a legilimens, and can, for example, detect lies and deceit in another person, witness memories in another person's past, or "plant" false visions in another's mind.
The counter-skill to Legilimency is Occlumency, by which one can prevent a legilimens from discovering thoughts or memories which contradict one's spoken words or actions, or compartmentalize one's emotions.
Life Debts[/b]
Life debts are generated when one witch or wizard saves another's life. IN this case one who owes the debt must act at some time to help the other. However if they never meet the debt is transferred to the child. One is always in debt when their life is saved by another.
Metamorphmagi[/b]
A Metamorphmagus is a witch or wizard born with the innate ability to change some or all of their appearance at will. The talent cannot be acquired; a witch or wizard who has it must be born with it.
Parsletounge[/b]
The ability to speak the language of snakes. This can be trained over years of practice but few try. Few are born with the ability to understand the language and speak it.
Psychometry[/b]
The ability to learn about a person or the history of an object simply by touching it. This only works with the touch and the person will get a flash or an image of what occurred to the object. Rae cases can read people as well as objects.
Seer[/b]
A seer can see the future. However the ability is not predictable and very rare. Seers only sometimes can understand the visions they see, and when they make a prediction or a prophecy they go in a trance like state, and remember nothing of it.
Shapeshifter[/b]
Can change into anything or anyone. Unlike metamorphmagi shapeshifters can change their entire body structure into something else. One is born with the ability, most commonly inhuman.
Telepathy[/b]
The ability to read another’s thoughts or emotions without the aid of a spell. Advanced wizards can learn everything about a person just by entering their mind, and can even implant memories. Theses are rare most are able to read only current thoughts and feelings. A person strong of mind can block a low level person with telepathy. This is a trained skill, however some are born with the ability. Some use touch to gain access to memories and thoughts, it isi said the connection is greater with physical contact.
Telekinesis[/b]
This magic can be referred to interchangeably as telekinesis or psychokinesis - physically moving an object by the use of only the mind.
Unbreakable Vow[/b]
The Unbreakable Vow is a voluntary agreement made between two wizards or witches. It must be performed with a witness ("Bonder") on hand, holding their wand on the agreeing persons' linked hands to bind them with a tongue of flame. The Vow is not literally "unbreakable" as the person taking it is still able to go back on their word, but doing so will cause instant death.
Veela charm[/b]
Veela are female, they have a beautiful outward appearance and can charm males. However this is a false pretense as the veela true form is a hideous birdlike creature that shoots fire when provoked. There are however some partial veela’s that are male, but it is also very rare.